namespace RimWorld;

public class StorytellerComp_RandomQuest : StorytellerComp_OnOffCycle
{
	public override IncidentParms GenerateParms(IncidentCategoryDef incCat, IIncidentTarget target)
	{
		IncidentParms incidentParms = base.GenerateParms(incCat, target);
		incidentParms.questScriptDef = NaturalRandomQuestChooser.ChooseNaturalRandomQuest(incidentParms.points, target);
		return incidentParms;
	}
}
